Friday, August 31, 2012

Assignment 1: 'Converging Madison and Vine' - Tori O'Sullivan 42876664


Converging ‘Madison and Vine’ - the impact of the digital media convergence phenomenon on Advertising & New Media


The recent phenomenon of convergence has undoubtedly revolutionised contemporary media practices and platforms due to fragmentation within traditional media flows. In this way, notions of the ‘passive old media’[1] upon experiencing a paradigm shift both technologically and culturally, has resulted in a means of ‘interactive new media.' [2] Consequently, so has emerged, revised methods of advertising to reach increasingly disengaged consumers and assist in the endurance of each medium. Essentially, this is the convergence of ‘Madison and Vine’, that is, the intersection of advertising and media spheres. [3]

Jenkins (2006) defines convergence culture as the place ‘where old and new media collide, where grassroots and corporate media intersect, where the power of the media producer and the power of the media consumer interact in unpredictable ways.’[4] By these means, technological convergence, ‘the process whereby new technologies are accommodated by existing media and communication industries and cultures’,[5] has had a huge impact on the way by which contemporary media is disseminated and received amongst increasingly dispersed audiences. Thus, these alterations concerning the way the media is presented due to the technological and cultural implications of convergence inevitably, impact the mediums through which advertisements may therefore, reach their audiences.    

As the commercial backbone of the media, advertising sustains and correspondingly shapes media content. In consequence, many influential ‘transnational advertisers are dissatisfied with the uncertain performance of ‘old media’,[6] and thus, seek to exploit the dominant digital media context. In this fashion, a new era of consumer sovereignty emerges within the advertising world, dependent on the diversity upon which new media flows offer their consumers. In consequence, advertisers ‘are looking for new ways to reach increasingly distracted, distrustful and disinterested consumers’[7] many of these are proliferated through the convergent phenomenon of ‘new media’, which has become ‘pervasive in our everyday lives’.[8]

Stafford (2005) defines contemporary ‘new media’ as ‘not yet fully established as customary institutions in society. They are not yet considered to be mature in their development’, as opposed to older or traditional media.[9] Moreover, Stafford highlights that the growth of these innovative media flows, stimulated by the forces of convergence, fosters ‘new advertising opportunities’ and initiatives for how ‘they can be used to communicate effectively with customers’.[10] Sheehan (2009) similarly, affirms that ‘society has experienced a significant cultural shift to a digital culture (Deuze, 2006), also known as a convergence culture (Jenkins, 2006)’.[11] In this way, advertisers due to the digitalisation of contemporary media, such as the Internet, may no longer predict their audience’s presence at a specific time and place and thus, ‘creatively imbed their messages in media flows and experiences that coveted consumers will actively seek out’.[12] This transformation in advertising is known as ‘branded content’.[13]

Jenkins (2006) defines such advertising trends as ‘a continuum of creative advertising possibilities, with product placement, advertorial and infortainment located at one end, and full blown content production at the other.’[14]More frequently advertisers are geared towards such content production, acting as a vehicle for further convergence of the media platform. In this way, ‘branded entertainment aims to contextualise and brand images in ways that are so appealing that consumers will seek them out for inclusion in their personalised media and entertainment flows’,[15] Scott Donaton (2004) described the notion as ‘Madison and Vine’,[16] that is the convergence of media and advertising to sustain each medium’s survival within an increasingly personalised and digitalised context.

Sheehan (2009) supports such ideas, referencing the notion of ‘a confluence culture’, whereby ‘traditional methods of work adapt to embrace the new reality of interactive content. Instead of agencies focusing on providing the correct message regardless of the media channel, confluence culture recognizes the importance of providing ways for agencies, clients, and consumers to create messages about a brand’.[17] A prime example of such branded content imbedded into ‘new’ avenues of media flow, is pertinent within a case study of BMW’s 2001 ‘The Hire’ films.  
 
 
This series of short films directed by a number of renowned Hollywood directors and released online by BMW featured recognisable talent such as Clive Owen, Adriana Lima and Mickey Rourke, illustrated within the following example.

 
Each film, averaging at around eight minutes revolves around a central character, ‘The Driver, the world’s best at transporting people or things out of dangerous situations. Naturally, The Driver uses a different BMW in each film to complete his mission.’ [18] In this way, BMW’s advertising campaign ‘perpetuates the blurring of the distinction between commerce and art and popular culture and public culture’,[19] as the advertisements represent ‘pull strategy’[20] tactics in seductively packaging products through digitally converging mediums  to ‘remediate the problems of advertising clutter and commercial interruption associated with mass media.’[21]


 
Due to the publishing of these films online, consumers therefore effectively sought out information about the brand themselves, rather than ‘just skimming over car ads on TV or in magazines.’[22] As a result, BMW reversed traditional budget ratios, spending rather 90% on production and 10% on distribution.[23] Nonetheless, this strategy proved highly effective in that ‘the website registered more than 13 million hits after 12 months’, ascending beyond BMW’s projections that they would have to gain ‘three million film views in the first year of the campaign to attract the same amount of brand impressions as a traditional campaign’. [24] Moreover, the films generated an instantaneous escalation in BMW car sales, followed by annual increases between 2001 and 2003.[25] The success of such an advertising campaign verifies the impact of the digital convergence phenomenon on both advertising and the multifaceted nature of new media.  
 
In this way, BMW’s campaign reflects that nature of ‘confluence culture’,[26] affirming the convergence of ‘Madison and Vine’, our advertising and cultural platforms through digital media.[27] These notions enable consumers to personally engage with advertisements and thus, the brands they represent, allowing them to ‘tell their own stories, taking the information that is provided about brands and mixing it with their own experiences of how exactly the brand transformed them’.[28] Advertisers accordingly then, engender positive and memorable brand messages, often surpassing the prevalence of traditional media forms to become as much a part of the consumers own personal media flows.

In essence, the contextually stimulating notion of convergence has undoubtedly impacted contemporary media practices and platforms both technologically and culturally. By these means, an ‘interactive new media’ and consequently method of advertising has emerged, compelling this progression into the junction of ‘Madison and Vine’[29] and moreover, the nature of a ‘confluence culture.’ Contemporary advertising therefore seeks to manipulate the dynamic nature of digital media flows and thus, present to consumers in light of these ideas seductively packaged products which appeal mutually to increasingly detached and uniquely participating individuals.  

 
Bibliography:



abmwfan (2007) YouTube - BMW Films - The Hire - The Follow. [online] Available at: http://www.youtube.com/watch?v=rIHGT8vWleQ [Accessed: 31 Aug 2012].

Dwyer, T. (2010) Media Convergence, McGraw Hill, Berksire, pp 1-23.
Jenkins, H. (2006) Convergence Culture, New York, New YorkUniversity Press, pp 1-24.
Russel, C. (2007) Advertainment: Fusing Advertising and Entertainment. University of Michigan, Yaffe Center, p.6-7.
Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
Stafford, M. and Faber, R. (2005) Advertising, Promotion and New Media. New York: M.E Sharpe Inc, p.3-8.


[1] Jenkins, H. (2006) Convergence Culture, New York, New YorkUniversity Press, pp 1-24.
[2] Ibid.
[3] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[4] Ibid.
[5] Dwyer, T. (2010) Media Convergence, McGraw Hill, Berksire, pp 1-23.
[6] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[7] Ibid.
[8] Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[9] Website - own
[10] Website - own
[11] Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[12] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[13] Ibid.
[14] Ibid.
[15] Ibid.
[16] Ibid.
[17] Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[18] Russel, C. (2007) Advertainment: Fusing Advertising and Entertainment. University of Michigan, Yaffe Center, p.6-7.
[19] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[20] Russel, C. (2007) Advertainment: Fusing Advertising and Entertainment. University of Michigan, Yaffe Center, p.6-7.
[21] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[22] Russel, C. (2007) Advertainment: Fusing Advertising and Entertainment. University of Michigan, Yaffe Center, p.6-7.
[23] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[24] Russel, C. (2007) Advertainment: Fusing Advertising and Entertainment. University of Michigan, Yaffe Center, p.6-7.
[25] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[26] Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[27] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
[28] Sheehan, Kim and Morrison, Deborah (2009) Beyond convergence: Confluence culture and the role of the advertising agency in a changing world in First Monday vol 14 no 3 Available at: http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[29] Spurgeon, C. (2008) Advertising and New Media, Oxon, Routledge, pp 24-45.
 

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